Lazy Game Dev Kidnaps Brackeys
Reading Time: 3 minutes A story how Lazy Game Dev kidnapped Brackeys
Reading Time: 3 minutes A story how Lazy Game Dev kidnapped Brackeys
Reading Time: 3 minutes The 7 deadliest game development sins that can ruin your game development career
Reading Time: 2 minutes What every game developer needs to know to succeed in the game development world
Reading Time: 11 minutes You can’t create a game without the save and load system, no matter what type of game you are creating. In this post, we are going to learn how to save and load game data using Blueprints and C++ in Unreal Engine
Reading Time: 11 minutes When creating a mobile game the hardest part is to make your game look the same on all screen sizes. In this post we are going to learn one neat trick that will help you make your game look the same on all mobile screen sizes
Reading Time: 34 minutes One of the most important parts of game development is optimization which ensures your game will run smoothly on your target platform. This article is a detailed guide on every optimization part that I have learned so far in my game development journey
Reading Time: 23 minutes Behavior trees allow us to create advanced and realistic AI behavior in our game. In this tutorial we are going to learn how to use Behavior Trees to create an advanced AI that will search for the player and attack him
Reading Time: 42 minutes Enemy AI is the most essential part of any game that has enemies who attack the main player character. In this post you will learn about AI in Unity Engine from the most basic to intermediate AI systems
Reading Time: 28 minutes If you have enemies in your game then AI is an essential part of your gameplay that you need to create. In this post you are going to learn how to create enemy AI attack and random patrol using Blueprints and C++
Reading Time: 11 minutes You can’t create a game without the save and load system, no matter what type of game you are creating. In this post, we are going to learn how to save and load game data using Blueprints and C++ in Unreal Engine
Reading Time: 11 minutes When creating a mobile game the hardest part is to make your game look the same on all screen sizes. In this post we are going to learn one neat trick that will help you make your game look the same on all mobile screen sizes
Reading Time: 34 minutes One of the most important parts of game development is optimization which ensures your game will run smoothly on your target platform. This article is a detailed guide on every optimization part that I have learned so far in my game development journey
Reading Time: 23 minutes Behavior trees allow us to create advanced and realistic AI behavior in our game. In this tutorial we are going to learn how to use Behavior Trees to create an advanced AI that will search for the player and attack him
Reading Time: 42 minutes Enemy AI is the most essential part of any game that has enemies who attack the main player character. In this post you will learn about AI in Unity Engine from the most basic to intermediate AI systems
Reading Time: 28 minutes If you have enemies in your game then AI is an essential part of your gameplay that you need to create. In this post you are going to learn how to create enemy AI attack and random patrol using Blueprints and C++
Reading Time: 16 minutes No matter what game you create, if it involves a character then you need to create the movement system for the character. In this post I am going to cover in detail everything you need to create a character movement system for your game using Blueprints as well as C++
Reading Time: 8 minutes Vectors are one of the most important concepts when it comes to Unity game development. If you want to move your game objects in any way, you will use vectors for the task. In this post I will explain the most important features of vectors that every Unity game developer should know
Reading Time: 18 minutes In the first part of this tutorial series we are going to create the player actor C++ class and model the movement behaviour of the player actor
Reading Time: 11 minutes When creating a mobile game the hardest part is to make your game look the same on all screen sizes. In this post we are going to learn one neat trick that will help you make your game look the same on all mobile screen sizes
Reading Time: 34 minutes One of the most important parts of game development is optimization which ensures your game will run smoothly on your target platform. This article is a detailed guide on every optimization part that I have learned so far in my game development journey
Reading Time: 42 minutes Enemy AI is the most essential part of any game that has enemies who attack the main player character. In this post you will learn about AI in Unity Engine from the most basic to intermediate AI systems
Reading Time: 8 minutes Vectors are one of the most important concepts when it comes to Unity game development. If you want to move your game objects in any way, you will use vectors for the task. In this post I will explain the most important features of vectors that every Unity game developer should know
Reading Time: 8 minutes In the last part of this tutorial series we will learn how to stop the time in the game using the time scale. We will also restart the game when the player dies and finish the project
Reading Time: 15 minutes In this part of the tutorial we are going to learn how to interact with UI buttons, how to navigate between scenes and one of the most important concepts in Unity game development – the singleton pattern
Reading Time: 12 minutes In this part of the tutorial we are going to learn about Unity’s UI system and how to position the UI elements on the screen. We are also going to create the main menu for our game
Reading Time: 15 minutes In this part of the tutorial we are going to create the Enemy script to move the enemies. We are also going to create the EnemySpawner script to spawn the enemies in the game and create the gameplay mechanism
Reading Time: 6 minutes In this part of the tutorial we are going to prepare the enemy game objects. We are going to animate them, attach all the necessary components and create prefabs our of the enemy game objects
Reading Time: 11 minutes You can’t create a game without the save and load system, no matter what type of game you are creating. In this post, we are going to learn how to save and load game data using Blueprints and C++ in Unreal Engine
Reading Time: 23 minutes Behavior trees allow us to create advanced and realistic AI behavior in our game. In this tutorial we are going to learn how to use Behavior Trees to create an advanced AI that will search for the player and attack him
Reading Time: 28 minutes If you have enemies in your game then AI is an essential part of your gameplay that you need to create. In this post you are going to learn how to create enemy AI attack and random patrol using Blueprints and C++
Reading Time: 16 minutes No matter what game you create, if it involves a character then you need to create the movement system for the character. In this post I am going to cover in detail everything you need to create a character movement system for your game using Blueprints as well as C++
Reading Time: 7 minutes In this part of the tutorial we are going to detect collision between the player actor and obstacles and we will restart the game when the player dies
Reading Time: 11 minutes In this part of the tutorial we are going to create the LevelSpawner class that will have the functionality to spawn the level parts in the game. We are going to generate the level parts using a technique called procedural level generation
Reading Time: 14 minutes In part two of this tutorial series we are going to create C++ classes for the obstacles and level parts. Then we will create multiple blueprints out of those classes that will form the level for our game
Reading Time: 18 minutes In the first part of this tutorial series we are going to create the player actor C++ class and model the movement behaviour of the player actor
Reading Time: 7 minutes In the last part of this tutorial series you are going to learn the basics of AI – artificial intelligence in Unreal Engine, we will also detect collision between the enemy and the player and wrap up our game