C# Programming With Unity – Classes And Objects
Reading Time: 7 minutes Learn how to use classes to create objects and model different behaviours for the workflow of your game
Reading Time: 7 minutes Learn how to use classes to create objects and model different behaviours for the workflow of your game
Reading Time: 6 minutes A common thing in programming is storing multiple values in a single variable. Arrays provide the functionality to do just that
Reading Time: 4 minutes A lot of the code that we write will need to be repeated over and over. Loops provide a very convenient way to repeat our code with a small effort
Reading Time: 4 minutes Conditional statements gives us the control over the workflow of our game by executing code based on a condition
Reading Time: 5 minutes Functions are a way for us to group a block of code and reuse it. This will make our code cleaner and it gives better performance for our games
Reading Time: 8 minutes The scariest part of programming is math. Well, not so much. This post will show you that you don’t need to be a math genius to learn how to code
Reading Time: 7 minutes Variables represent all the data in our game such as health, score, and so on. This post is an introduction to all the variables that we will use in our development
Reading Time: 6 minutes Starting your game development journey you will first download Unity engine, explore its interface and get to know its working environment