
C# Programming With Unity – Classes And Objects
Reading Time: 7 minutesLearn how to use classes to create objects and model different behaviours for the workflow of your game

Reading Time: 7 minutesLearn how to use classes to create objects and model different behaviours for the workflow of your game

Reading Time: 6 minutesA common thing in programming is storing multiple values in a single variable. Arrays provide the functionality to do just that

Reading Time: 4 minutesA lot of the code that we write will need to be repeated over and over. Loops provide a very convenient way to repeat our code with a small effort

Reading Time: 4 minutesConditional statements gives us the control over the workflow of our game by executing code based on a condition

Reading Time: 5 minutesFunctions are a way for us to group a block of code and reuse it. This will make our code cleaner and it gives better performance for our games

Reading Time: 8 minutesThe scariest part of programming is math. Well, not so much. This post will show you that you don’t need to be a math genius to learn how to code

Reading Time: 7 minutesVariables represent all the data in our game such as health, score, and so on. This post is an introduction to all the variables that we will use in our development

Reading Time: 6 minutesStarting your game development journey you will first download Unity engine, explore its interface and get to know its working environment
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