C# Programming With Unity – Inheritance
Reading Time: 5 minutes Learn how you can model the same behavior for similar objects in your game and later on extend their functionality with ease
Reading Time: 5 minutes Learn how you can model the same behavior for similar objects in your game and later on extend their functionality with ease
Reading Time: 7 minutes Learn the concept of object references which will act as the foundation of manipulating game elements in every game you create
Reading Time: 6 minutes Get the most out of classes by extending their functionality and provide features and properties which will form your gameplay
Reading Time: 7 minutes Learn how to use classes to create objects and model different behaviours for the workflow of your game
Reading Time: 6 minutes A common thing in programming is storing multiple values in a single variable. Arrays provide the functionality to do just that
Reading Time: 4 minutes A lot of the code that we write will need to be repeated over and over. Loops provide a very convenient way to repeat our code with a small effort
Reading Time: 4 minutes Conditional statements gives us the control over the workflow of our game by executing code based on a condition
Reading Time: 5 minutes Functions are a way for us to group a block of code and reuse it. This will make our code cleaner and it gives better performance for our games
Reading Time: 8 minutes The scariest part of programming is math. Well, not so much. This post will show you that you don’t need to be a math genius to learn how to code